Voxel Dungeon Survivors RPG

Content rating
Everyone 10+
Fantasy Violence
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Combine entertainment and productivity together through Voxel Dungeon Survivors RPG. ましまろ designed this system just for you. Check Role Playing for details.

Complete Troubleshooting For Startup Errors Voxel Dungeon Survivors RPG

◆ A voxel dungeon RPG that plays on while you don't

Descend through a blocky 3D dungeon in this roguelike auto-battler. Weapons fire on their own, and Auto Battle hands movement and chest collection to the AI too. Put the phone down and your hero keeps getting stronger.

Prefer to steer? Drag on the left half of the screen for a virtual stick (WASD and arrow keys work too). Weaving through the horde yourself will always take you deeper than the autopilot alone.

■ Simple to play
1. Pick a hero and enter the dungeon
2. Weapons target and attack automatically
3. On level up, choose one of three upgrade cards
4. Clear the floor objective and step through the gate that opens

Choosing is the only thing you have to do. The rest is gear, treasure, and pushing a little deeper each run.

■ Five stages, endless floors
Ancient Grotto, Frozen Corridor, Magma Shaft, Verdant Temple, and Void Sanctum. The five themes rotate as you descend, each changing the palette, fog, lighting, music, and the monsters you meet. Every dungeon is generated from scratch, so no two layouts are the same.

A boss waits every fifth floor. King Slime, Frost Lord, Magma Titan, Treant, and Void Eye each have their own behaviour — charging, summoning, bullet patterns — and grow stronger the deeper you get. There is no final floor. Go as far as you can.

■ Four kinds of floor objective
- Slay: defeat a set number of monsters
- Survive: hold out until the timer runs down
- Keys: gather the keys scattered across the floor
- Boss: bring down the master of the depths
Clear it and the exit gate opens.

■ Ten weapons, ten passives
Sword arcs, rapid arrows, arcing bombs, orbiting runes, lightning, frost waves, flame breath, returning boomerangs, piercing lasers, and an autonomous drone. All fire automatically and grow to level five, and the combination you build changes the whole feel of a run.

Layer on ten passives — attack, max HP, move speed, cooldown, area, pickup range, critical rate, armour, regeneration, and experience.

■ Plenty to collect
- 6 heroes: Knight, Ranger, Mage, Rogue, Paladin, Revenant — each with their own stats and starting weapon
- 12 relics: equip up to three from the loadout screen for big stat boosts
- 12 treasures: found in chests, permanently active just by owning them — no slots needed
- Codex: every monster you meet and every treasure, hero, relic, and weapon you collect, each with its own 3D icon

The treasure gacha turns gold into heroes and relics, with a guaranteed SSR or better every 40 pulls. Duplicates convert back to gold.

■ Quests, achievements, and the hall of records
Nine quests and twelve achievements turn everything you do into rewards. Your ten best runs are kept forever with floor reached, kills, survival time, and the hero you used. Chase that personal best.

■ Revive on the spot with gems
When you fall, spend gems to get straight back up: full HP, three seconds of invulnerability, and a shockwave that blasts nearby monsters away. The first revive costs 10 and the price doubles with each one in the same run. Gems pile up the deeper you go, so save them for the run that matters.

■ Built to look and sound good
- Characters and monsters assembled block by block
- Showy effects for slashes, explosions, lightning, frost, and flame
- Damage flashes, screen shake, floating numbers, golden criticals
- Dust, snow, embers, fireflies, and stardust drifting through each theme
- Music and sound effects generated in real time, a different track per stage

■ You might like this if you
- Want a game that progresses even when you're busy
- Enjoy survivors-style automatic combat
- Like the "every run is different" feel of roguelikes
- Want something playable one-handed in a spare moment

■ Languages and saves
Japanese and English, switchable any time from the globe button on the title screen. Sound can be toggled at any point, and progress saves automatically on your device.

Step through the torchlit gate and find out how deep you can go.
Voxel dungeon auto-battler. Collect weapons, dive deeper, and grow while idle.
Updated on
Aug 9, 2026

Data safety

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  • No data shared with third parties
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  • No data collected
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